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<channel>
	<title>Amasan</title>
	<atom:link href="http://blog.amasan.co.uk/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.amasan.co.uk</link>
	<description>Work and play; chatter and opinions by Sander van Dragt</description>
	<pubDate>Thu, 09 Oct 2008 11:18:52 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
	<language>en</language>
			<item>
		<title>Passing and receiving multiple values to VbScript functions</title>
		<link>http://blog.amasan.co.uk/webdevelopment/72/passing-and-receiving-multiple-values-to-vbscript-functions/</link>
		<comments>http://blog.amasan.co.uk/webdevelopment/72/passing-and-receiving-multiple-values-to-vbscript-functions/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 11:14:12 +0000</pubDate>
		<dc:creator>Sander</dc:creator>
		
		<category><![CDATA[webdevelopment]]></category>

		<guid isPermaLink="false">http://blog.amasan.co.uk/uncategorized/72/passing-and-receiving-multiple-values-to-vbscript-functions/</guid>
		<description><![CDATA[Maintaining code can be a real pain in backside. Especially when you’re using shared code, almost always at a later date you will want to make the code more versatile to accommodate a scenario you hadn’t thought of before.
I’ve had experience this in an ASP / VbScript environment, and therefore I’m going to use the [...]]]></description>
			<content:encoded><![CDATA[<p>Maintaining code can be a real pain in backside. Especially when you’re using shared code, almost always at a later date you will want to make the code more versatile to accommodate a scenario you hadn’t thought of before.</p>
<p>I’ve had experience this in an ASP / VbScript environment, and therefore I’m going to use the terminology of page and functions as opposed to files and classes:</p>
<ol>
<li>Rework the code and update all pages. This is obviously a bad idea.</li>
<li>To extend inflexible code: Rename the function and create a wrapper in its place to access the function using default parameters that are compatible with your existing codebase.</li>
<li>Create functions that are extendable.</li>
</ol>
<p>To use optional parameters, pass them in an Array or dictionary object. This way you can add additional ones. The benefit that Arrays have over Dictionary objects is that they use less resources. This can be important if you are developing for a popular website.</p>
<p>Another advantage of using Arrays is that you’ll use less code calling the function. Using a dictionary object you’ll have to add each parameter separately, then pass the dictionary object as the parameter of the function.</p>
<p>On the other hand, code will be more legible using dictionary objects. Dictionary objects use&#160; key value pairs to tell you that key A has a value B. You’ll not have to bother about the order of parameters, but you’ll have to know the keys of each function. It results in verbose, legible, resource intensive code.</p>
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		<item>
		<title>Blocked Adsense to end bloggers revenue?</title>
		<link>http://blog.amasan.co.uk/web/69/blocked-adsense-to-end-bloggers-revenue/</link>
		<comments>http://blog.amasan.co.uk/web/69/blocked-adsense-to-end-bloggers-revenue/#comments</comments>
		<pubDate>Fri, 08 Aug 2008 09:26:39 +0000</pubDate>
		<dc:creator>Sander</dc:creator>
		
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://blog.amasan.co.uk/web/69/blocked-adsense-to-end-bloggers-revenue/</guid>
		<description><![CDATA[ Just been reading Gizmo&#8217;s article on disabling Google&#8217;s text advertisements. I&#8217;m realizing it has come this far: people have been increasingly annoyed by advertising on their favourite websites. N now even Google&#8217;s textads are targeted because a small percentage puts the ads on the page people have become annoyed. So they disable the ads. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.amasan.co.uk/wp-content/uploads/2008/08/commerce.jpg"><img style="border-right: 0px; border-top: 0px; margin: 0px 10px 5px 0px; border-left: 0px; border-bottom: 0px" height="170" alt="commerce" src="http://blog.amasan.co.uk/wp-content/uploads/2008/08/commerce-thumb.jpg" width="170" align="left" border="0" /></a> Just been reading <a href="http://www.techsupportalert.com/how_to_remove_google_text_ads.htm">Gizmo&#8217;s article on disabling Google&#8217;s text advertisements</a>. I&#8217;m realizing it has come this far: people have been increasingly annoyed by advertising on their favourite websites. N now even Google&#8217;s textads are targeted because a small percentage puts the ads on the page people have become annoyed. So they disable the ads. That&#8217;s their right. </p>
<p>However that leaves millions of bloggers without a possible revenue stream to support their writing so I am thinking what it can be replaced with. I&#8217;ve no idea. Personally I wouldn&#8217;t donate to a website because I liked a certain article, donationware works best for &#8216;tools&#8217;. I don&#8217;t think I can get paid for putting legitimate search results underneath a post, which would be a benefit to readers, which is a shame. Subscription services go against the nature of the web (hiding content from public). I wouldn&#8217;t buy a mug just because i read a website. Maybe that means that it&#8217;s just too hard for an individual to recoup their costs? </p>
<p>That said, the majority of people will not have Adsense blocked. And I think the majority of bloggers don&#8217;t blog for money, but because they like to discuss.</p>
<p>Credit: Photo by <a href="http://www.sxc.hu/photo/867490">mwagner01</a></p>
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		<item>
		<title>Rewarding feedback</title>
		<link>http://blog.amasan.co.uk/webdevelopment/63/rewarding-feedback/</link>
		<comments>http://blog.amasan.co.uk/webdevelopment/63/rewarding-feedback/#comments</comments>
		<pubDate>Mon, 04 Aug 2008 08:27:10 +0000</pubDate>
		<dc:creator>Sander</dc:creator>
		
		<category><![CDATA[webdevelopment]]></category>

		<category><![CDATA[developing]]></category>

		<category><![CDATA[feedback]]></category>

		<category><![CDATA[uservoice]]></category>

		<guid isPermaLink="false">http://blog.amasan.co.uk/webdevelopment/63/rewarding-feedback/</guid>
		<description><![CDATA[Acquiring feedback on web projects can be harder than you&#8217;d think, especially when you&#8217;re working on internal projects that don&#8217;t get discussed on outside your organization. By making feedback a fun, easy and rewarding thing to do more people might be encouraged to help us and put in the effort.
I&#8217;m sure some of you are [...]]]></description>
			<content:encoded><![CDATA[<p>Acquiring feedback on web projects can be harder than you&#8217;d think, especially when you&#8217;re working on internal projects that don&#8217;t get discussed on outside your organization. By making feedback a fun, easy and rewarding thing to do more people might be encouraged to help us and put in the effort.</p>
<p>I&#8217;m sure some of you are in a similar situation: you launch a project and silence follows. Trivial problems might emerge but a there&#8217;s no general response to the long hours you put in. That makes it much harder to evaluate the project and set a schedule for future developments.</p>
<p>To help with this we&#8217;ve <a title="Angus College uservoice page" href="http://anguscollege.uservoice.com/">created a UserVoice</a> page. Let&#8217;s describe it as a digg-like FAQ. People are encouraged to leave a message, can vote on feedback they find important, and always have the full picture of what the development is focused on. Developers act on the consensus and theoretically will work on solving the most urgent issues.</p>
<p>Of course this model will work best when both users and developers care enough to communicate. So Uservoice is engineered to make it trivial to leave a message. It can be easily integrated into an existing site. Some functionality requires a user account, which is a stumbling block. But you can leave feedback without it, which is a bonus. Oh and it doesn&#8217;t integrate with any bug trackers which is a shame.</p>
<p>Will it work and will there be enough participation? Ask me again in 6 months time. I&#8217;m not sure how to make it any easier though.</p>
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		</item>
		<item>
		<title>Upgraded to WordPress 2.6</title>
		<link>http://blog.amasan.co.uk/site/61/upgraded-to-wordpress-26/</link>
		<comments>http://blog.amasan.co.uk/site/61/upgraded-to-wordpress-26/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 12:07:27 +0000</pubDate>
		<dc:creator>Sander</dc:creator>
		
		<category><![CDATA[site]]></category>

		<guid isPermaLink="false">http://blog.amasan.co.uk/site/61/upgraded-to-wordpress-26/</guid>
		<description><![CDATA[Upgraded to Wordpress 2.6 without any trouble.
WordPress › Blog » WordPress 2.6.
]]></description>
			<content:encoded><![CDATA[<p>Upgraded to Wordpress 2.6 without any trouble.</p>
<p><a href="http://wordpress.org/development/2008/07/wordpress-26-tyner/">WordPress › Blog » WordPress 2.6</a>.</p>
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		<title>Radiohead - Nude by Epson, HP, Spectrum and Harddrives</title>
		<link>http://blog.amasan.co.uk/funny/38/radiohead-nude-by-epson-hp-spectrum-and-harddrives/</link>
		<comments>http://blog.amasan.co.uk/funny/38/radiohead-nude-by-epson-hp-spectrum-and-harddrives/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 11:23:38 +0000</pubDate>
		<dc:creator>Sander</dc:creator>
		
		<category><![CDATA[funny]]></category>

		<category><![CDATA[lsl]]></category>

		<category><![CDATA[epson]]></category>

		<category><![CDATA[hp]]></category>

		<category><![CDATA[music video]]></category>

		<category><![CDATA[spectrum]]></category>

		<category><![CDATA[vimeo]]></category>

		<guid isPermaLink="false">http://blog.amasan.co.uk/?p=38</guid>
		<description><![CDATA[James Houston, a Glasgow School of Art&#8217;s graphic design graduate created a  live performance of Radiohead - Nude on a bunch of pc components. Very impressive.
Sinclair ZX Spectrum - Guitars (rhythm &#38; lead)
Epson LX-81 Dot Matrix Printer - Drums
HP Scanjet 3c - Bass Guitar
Hard Drive array - Act as a collection of bad speakers - [...]]]></description>
			<content:encoded><![CDATA[<p><a title="James' website" href="http://1o3o.tumblr.com/">James Houston</a>, a Glasgow School of Art&#8217;s graphic design graduate created a  live performance of Radiohead - Nude on a bunch of pc components. Very impressive.</p>
<blockquote><p>Sinclair ZX Spectrum - Guitars (rhythm &amp; lead)<br />
Epson LX-81 Dot Matrix Printer - Drums<br />
HP Scanjet 3c - Bass Guitar<br />
Hard Drive array - Act as a collection of bad speakers - Vocals &amp; FX</p></blockquote>
<p><a title="View the video" href="http://www.vimeo.com/1109226"><img class="alignnone size-full wp-image-39" title="Big Ideas" src="http://blog.amasan.co.uk/wp-content/uploads/2008/07/2008-07-14_095353.png" alt="" width="500" height="282" /></a></p>
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		<item>
		<title>LSL tests: recursive function</title>
		<link>http://blog.amasan.co.uk/secondlife/35/lsl-tests-recursive-function/</link>
		<comments>http://blog.amasan.co.uk/secondlife/35/lsl-tests-recursive-function/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 14:56:34 +0000</pubDate>
		<dc:creator>Sander</dc:creator>
		
		<category><![CDATA[lsl]]></category>

		<category><![CDATA[secondlife]]></category>

		<guid isPermaLink="false">http://blog.amasan.co.uk/2008/06/18/lsl-tests-recursive-function/</guid>
		<description><![CDATA[It&#8217;s good practice to make code easy to maintain, so sometimes you&#8217;ll want to use less code using recursive functions. In order to find out how to this works in Second Life I created this small recusive example:
integer i = 0;       integer top = 0;     [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s good practice to make code easy to maintain, so sometimes you&#8217;ll want to use less code using recursive functions. In order to find out how to this works in Second Life I created this small recusive example:</p>
<blockquote><p><font face="Courier New">integer i = 0;       <br />integer top = 0;        <br />integer Monkeys()        <br />{        <br />&#160;&#160;&#160; llOwnerSay(&quot;monkeys&quot;);        <br />&#160;&#160;&#160; i++;        <br />&#160;&#160;&#160; if (i &lt;= top)        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; return Monkeys();        <br />&#160;&#160;&#160; else        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; return i;        <br />}        <br />default        <br />{        <br />&#160;&#160;&#160; state_entry()        <br />&#160;&#160;&#160; {        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; llSay(0, &quot;Hello, Avatar!&quot;);        <br />&#160;&#160;&#160; }        <br />&#160;&#160;&#160; touch_start(integer total_number)        <br />&#160;&#160;&#160; {        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; i = 0;        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; top = Monkeys();        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; llOwnerSay((string)top);        <br />&#160;&#160;&#160; }        <br />}</font></p>
</blockquote>
<p>This script says monkeys an increasing amount of times every time you touch it by calling itself if and keeping track of the total amount of times the function is called. First time there will be 1 monkey, next time 2 monkeys etc. Find more products at our shop in <a href="http://slurl.com/secondlife/Serena%20Monterey/76/173/436">Badmoon</a>.</p>
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		<item>
		<title>LSL tests: walking states</title>
		<link>http://blog.amasan.co.uk/secondlife/34/lsl-tests-walking-states/</link>
		<comments>http://blog.amasan.co.uk/secondlife/34/lsl-tests-walking-states/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 14:45:00 +0000</pubDate>
		<dc:creator>Sander</dc:creator>
		
		<category><![CDATA[lsl]]></category>

		<category><![CDATA[secondlife]]></category>

		<guid isPermaLink="false">http://blog.amasan.co.uk/2008/06/17/lsl-tests-walking-states/</guid>
		<description><![CDATA[I had to create a simple script to turn a neon sign on and off. I decided to have both versions of the sign in a single texture and changing the offset with a script. Instead of using a timer and using llSetTimeout() instead I opted to pause the script for a small amount of [...]]]></description>
			<content:encoded><![CDATA[<p>I had to create a simple script to turn a neon sign on and off. I decided to have both versions of the sign in a single texture and changing the offset with a script. Instead of using a timer and using <font face="Courier New">llSetTimeout()</font> instead I opted to pause the script for a small amount of time. The script does not respond when it&#8217;s sleeping which should be less laggy then the timeout. All i do then at the start of a state is offsetting the texture to show the on/off alternatively.</p>
<blockquote><p><font face="Courier New">default       <br />{        <br />&#160;&#160;&#160; state_entry()        <br />&#160;&#160;&#160; {        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; llOffsetTexture(0.0,0.25,ALL_SIDES);        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; llSleep(1.37);        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; state off;        <br />&#160;&#160;&#160; }        <br />} </font></p>
<p><font face="Courier New">state off       <br />{        <br />&#160;&#160;&#160; state_entry()        <br />&#160;&#160;&#160; {        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; llOffsetTexture(0.0,0.75,ALL_SIDES);        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; llSleep(.723);        <br />&#160;&#160;&#160;&#160;&#160;&#160;&#160; state default;        <br />&#160;&#160;&#160; }        <br />}</font></p>
</blockquote>
<p>Hope this is of use to you. See the result in our Higher / Lower game at <a href="http://slurl.com/secondlife/Serena%20Monterey/76/173/436">Badmoon</a>.</p>
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		<item>
		<title>Youtube Dreamweaver CS3 Tips</title>
		<link>http://blog.amasan.co.uk/software/32/youtube-dreamweaver-cs3-tips/</link>
		<comments>http://blog.amasan.co.uk/software/32/youtube-dreamweaver-cs3-tips/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 12:38:42 +0000</pubDate>
		<dc:creator>Sander</dc:creator>
		
		<category><![CDATA[software]]></category>

		<category><![CDATA[webdevelopment]]></category>

		<guid isPermaLink="false">http://blog.amasan.co.uk/2008/04/28/youtube-dreamweaver-cs3-tips/</guid>
		<description><![CDATA[Brian Wood presents an excellent Dreamweaver tips video on Youtube. Many people just use DW as a text-editor but it&#8217;s capable of a lot more even in code view. The following video might open your eyes:






Very nice. 
]]></description>
			<content:encoded><![CDATA[<p>Brian Wood presents an excellent Dreamweaver tips video on Youtube. Many people just use DW as a text-editor but it&#8217;s capable of a lot more even in code view. The following video might open your eyes:</p>
</p>
<div class="wlWriterSmartContent" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:800a391c-2125-4790-8952-51b2f1975b59" style="padding-right: 0px; display: inline; padding-left: 0px; padding-bottom: 0px; margin: 0px; padding-top: 0px">
<div id="e861a361-ffec-4d59-905e-3c067a777ce9" style="margin: 0px; padding: 0px; display: inline;">
<div><a href="http://www.youtube.com/watch?v=u8qx5ak68U4&amp;hl=en" target="_new"><img src="http://blog.amasan.co.uk/wp-content/uploads/2008/04/video9d79c4b2dfd3.jpg" galleryimg="no" onload="var downlevelDiv = document.getElementById('e861a361-ffec-4d59-905e-3c067a777ce9'); downlevelDiv.innerHTML = &quot;&lt;div&gt;&lt;object width=\&quot;425\&quot; height=\&quot;355\&quot;&gt;&lt;param name=\&quot;movie\&quot; value=\&quot;http://www.youtube.com/v/u8qx5ak68U4&amp;hl=en\&quot;&gt;&lt;\/param&gt;&lt;param name=\&quot;wmode\&quot; value=\&quot;transparent\&quot;&gt;&lt;\/param&gt;&lt;embed src=\&quot;http://www.youtube.com/v/u8qx5ak68U4&amp;hl=en\&quot; type=\&quot;application/x-shockwave-flash\&quot; wmode=\&quot;transparent\&quot; width=\&quot;425\&quot; height=\&quot;355\&quot;&gt;&lt;\/embed&gt;&lt;\/object&gt;&lt;\/div&gt;&quot;;" alt=""></a></div>
</div>
</div>
<p>Very nice. </p>
<div><a href="http://www.addthis.com/bookmark.php" onclick="window.open('http://www.addthis.com/bookmark.php?pub=pacifika&amp;url=http%3A%2F%2Fblog.amasan.co.uk%2Fsoftware%2F32%2Fyoutube-dreamweaver-cs3-tips%2F&amp;title=Youtube+Dreamweaver+CS3+Tips', 'addthis', 'scrollbars=yes,menubar=no,width=620,height=520,resizable=yes,toolbar=no,location=no,status=no'); return false;" title="Bookmark using any bookmark manager!" target="_blank"><img src="http://s3.addthis.com/button1-bm.gif" width="125" height="16" border="0" /></a></div>]]></content:encoded>
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		</item>
		<item>
		<title>Recommended: Instapaper</title>
		<link>http://blog.amasan.co.uk/software/29/recommended-instapaper/</link>
		<comments>http://blog.amasan.co.uk/software/29/recommended-instapaper/#comments</comments>
		<pubDate>Sun, 30 Mar 2008 09:50:30 +0000</pubDate>
		<dc:creator>Sander</dc:creator>
		
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://blog.amasan.co.uk/2008/03/30/recommended-instapaper/</guid>
		<description><![CDATA[I&#8217;d like to start recommending webservices&#160; and software that I use frequently. Any product recommended has been evaluated for at least several weeks. In today&#8217;s recommended we feature Instapaper. (Recommendation articles are personal opinions with no benefit for the author)
What does Instapaper do? Instapaper facilitates easy reading of long text content.
We discover web content throughout [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to start recommending webservices&nbsp; and software that I use frequently. Any product recommended has been evaluated for at least several weeks. In today&#8217;s recommended we feature Instapaper. (Recommendation articles are personal opinions with no benefit for the author)
<p>What does Instapaper do? Instapaper facilitates easy reading of long text content.
<p>We discover web content throughout the day, and sometimes, we don’t have time to read long articles right when we find them.
<p>Instapaper allows you to easily save them for later, when you do have time, so you don’t just forget about them or skim through them.
<p><a href="http://www.instapaper.com/">http://www.instapaper.com/</a></p>
<div><a href="http://www.addthis.com/bookmark.php" onclick="window.open('http://www.addthis.com/bookmark.php?pub=pacifika&amp;url=http%3A%2F%2Fblog.amasan.co.uk%2Fsoftware%2F29%2Frecommended-instapaper%2F&amp;title=Recommended%3A+Instapaper', 'addthis', 'scrollbars=yes,menubar=no,width=620,height=520,resizable=yes,toolbar=no,location=no,status=no'); return false;" title="Bookmark using any bookmark manager!" target="_blank"><img src="http://s3.addthis.com/button1-bm.gif" width="125" height="16" border="0" /></a></div>]]></content:encoded>
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		<item>
		<title>Piracy and pc gaming</title>
		<link>http://blog.amasan.co.uk/games/27/piracy-and-pc-gaming/</link>
		<comments>http://blog.amasan.co.uk/games/27/piracy-and-pc-gaming/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 09:45:40 +0000</pubDate>
		<dc:creator>Sander</dc:creator>
		
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://blog.amasan.co.uk/2008/03/29/piracy-and-pc-gaming/</guid>
		<description><![CDATA[Interesting article regarding piracy and pc gaming:

Recently there has been a lot of talk about how piracy affects PC gaming. And if you listen to game developers, it apparently is a foregone conclusion - if a high quality PC game doesn&#8217;t sell as many copies as it should, it must be because of piracy.
Now, I [...]]]></description>
			<content:encoded><![CDATA[<p>Interesting article regarding piracy and pc gaming:<br />
<blockquote>
<p>Recently there has been a lot of talk about how piracy affects PC gaming. And if you listen to game developers, it apparently is a foregone conclusion - if a high quality PC game doesn&#8217;t sell as many copies as it should, it must be because of piracy.
<p>Now, I don&#8217;t like piracy at all. It really bugs me when I see my game up on some torrent site just on the principle of the matter. And piracy certainly does cost sales.&nbsp; But arguing that piracy is the primary factor in lower sales of well made games? I don&#8217;t think so. People who never buy software aren&#8217;t lost sales.</p>
</blockquote>
<p><b>Is it about business or glory: </b><a href="http://draginol.joeuser.com/article/303512/Piracy_PC_Gaming">http://draginol.joeuser.com/article/303512/Piracy_PC_Gaming</a></p>
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